Engine Rebuild Decision
Decided to rebuild the in-house Python mesh engine from scratch directly into the FastAPI backend.
The original stack — multiview.py, trace.py, loft.py, quality.py, export.py — was built
for the Electron prototype and the files aren't accessible on this machine.
Rather than recreate it with generic libraries, we're rebuilding module by module
using the same architecture: multi-view depth merging → contour tracing → CadQuery lofting
→ Open3D Laplacian smoothing → vertex-color GLB. No PyTorch. No Blender.